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    • Home
    • Contact Us
    • William 2
    • About Us
    • Media
    • Wishlist on Steam
    • Development Updates
  • Home
  • Contact Us
  • William 2
  • About Us
  • Media
  • Wishlist on Steam
  • Development Updates

Development Updates

July Updates

 

Controller Support Completed

  • Full Xbox controller support added. 
  • Menus, gameplay, shops, and character selection now work with a controller. 
  • Controller tested across multiple biomes. 

🐞 Major Gameplay Polish

  • Fixed jump animation issues. 
  • Fixed ground detection on platforms. 
  • Fixed ladder climbing problems. 
  • Fixed house sprite flickering. 
  • Improved player respawn behaviour. 
  • Continued polishing the HUD and lives system. 

🌐 Steam Page Launched

  • William 2 Steam page is now live. 

🧪 Gameplay Testing

  • Completed one of the first full playtests through the current areas. 
  • Tested keyboard and controller gameplay. 
  • Remaining bugs reduced to only a few small issues.

August - October 12th


Development on William 2 has continued steadily over the past few months, bringing new environments, gameplay mechanics, enemy behaviours, boss improvements and quality-of-life updates.

With more content being added, William 2 is gradually becoming a larger and more varied 2D platforming adventure.

New and Improved Environments

  • Continued improvements to King Williams Village.
  • Expanded the snowy Willshire Frosty Peaks environment.
  • Continued development of Willshire Heights and Willshire's Crossroads.
  • Further work on underwater environments and scenery.
  • Expanded plans for interconnected regions, each containing multiple explorable sections.

Enemies and Bosses

  • Introduced rolling pumpkin behaviour, including timed explosions and enemy collisions.
  • Improved enemy combat interactions and item-drop functionality.
  • Added a new boss health bar for Gluttony.
  • Developed visual boss health indicators for different stages of combat.
  • Added a key reward following Gluttony's defeat.
  • Continued improvements to boss encounters and progression mechanics.

New Items and Gameplay Mechanics

  • Added animated collectible hearts and bombs.
  • Introduced usable bombs that can damage nearby enemies.
  • Expanded the in-game shop system with purchasable items.
  • Continued improvements to fireball combat.
  • Further developed inventory, keys and progression systems.

User Interface and Quality-of-Life Improvements

  • Introduced an optional speedrun timer.
  • Improved the player HUD and health indicators.
  • Added additional boss battle UI functionality.
  • Improved character-selection animations.
  • Expanded Xbox controller and menu navigation support.
  • Made improvements to game saving, loading and scene transitions.

What's Next?

Development will continue with further level expansions, improved underwater environments, additional enemies, more boss encounters and gameplay polishing.

A second official gameplay trailer is also being prepared, featuring improved visuals, new environments and a first look at Gluttony.

William 2 is currently in development for PC, with a planned release in late 2027 or early 2028.

Wishlist William 2 on Steam to follow its development! 


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